Archive for May, 2008

usability tip #1: name your teleporters and signs

second life, the fickle being that it is, often decides the textures we’re looking for aren’t the ones it needs to download. when you arrive at a store, looking desperately for the hat department, you just know the sign or teleporter will be the last texture to load. but if it was named “teleport to hats” or “hat dept. sign” you could hold your mouse over it and know where to start walking.

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my five points

ace and i each sell our houses under our own brand names, but we do so alongside each other, and often work together trading ideas. so we have this “umbrella” brand which covers us both: five points.

this is a reference to le corbusier’s les 5 points d’ une architecture nouvelle, or 5 points of new architecture. these points were a system of features which were his vision of architecture for the future: the foundation lifted off the ground, floating walls in a flexible, open space, a floating facade, a long, horizontal front window, and a rooftop garden.

while i’m influenced by his work and like to incorporate these concepts into my own, i don’t adhere to them as rules, nor find that they can always apply to my current project.

reading a 37signals blog post about focusing on the permanent features got me thinking about my own features central to my business. and there just happen to be five of them :)

so here are park life’s five points:

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more RFL stuff

here are the exclusive designs i made for the expo. if you like them, come show your support. after next saturday the design schemes will be retired!

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here’s what my display looks like. come say hi! it’s been nice to meet everyone that stopped by; i hope to see more of you :)

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